Same input as Jump, but maintained.Ĭharacter transforms in his next form (if he has any, like Super Saiyan). In air, maintain for elevating in the air. If character is on ground, performs a jump. Note : certains characters haven't Step In (listed in Special traits). If used at right time without maintaining, can repels Ki blasts and grabs, and evades all other attacks.įast dash towards the ennemy (if he is at distance).Īpproaches the ennemy (if he is close). Also used for many other moves.Ĭharge a Ki blast. Repeatable up to 5 consecutive punches in a row. If ennemy isn't locked on, try to see or sensing him in order to lock-on. After being smashed to the ground, performs a quick flip to be immediatly ready to battle. Moving stick down fighter goes backward. Rightly after being smashed to the ground, performs a dash but consumes Ki. Move in any direction (front, side, rear).
![dragon ball z budokai 2 gamecube ar codes dragon ball z budokai 2 gamecube ar codes](https://www.vooks.net/img/2007/04/DBZTenkaichi21.jpg)
All inputs are available to all characters, except Step-In (few giant characters), Transformation (more or less half characters) and Fusion (exclusive to 6 characters)
![dragon ball z budokai 2 gamecube ar codes dragon ball z budokai 2 gamecube ar codes](https://i.ytimg.com/vi/fStkggYfoNI/maxresdefault.jpg)
Here are the controls.īasic inputs, with all 4 controllers. In this wikia, i'll mostly use a "common code", "common" to both types of controls. 1.4 Wiimote and Nunchuk exclusive commandsĭragon Ball Z Budokai Tenkaichi 2 exists both on PlayStation 2 and Wii, and for the later, 3 types of controllers can be used (Wiimote + Nunchuk, Gamecube controller or Classis controller), granting a total of 4 controllers for the game.